Stats
Strength (STR)
Section titled “Strength (STR)”STR is the muscle stat. It drives your raw melee output and rewards aggressive close-range builds.
Non-affix baselines:
| Effect | Formula | Example (mod +5) |
|---|---|---|
| Flat melee damage | +10 × mod per swing | +50 damage per hit |
| Crit damage baseline | +0.15 × mod added to base 1.5× multiplier (outside softcap) | base crit becomes 2.25× |
| Stamina regeneration | regen tick × (1 + 0.18 × mod) | ~90% faster stamina recovery |
Affix scaling (see Offensive Affixes and Defense Affixes wikis):
| Affix | What scales | Factor |
|---|---|---|
| Deep Wounds | proc chance and per-tick damage both scale | 0.18 |
| Crushing Blow | percent-of-current-HP drain | 0.15 |
| Block Proficiency | stamina-drain reduction on blocked hits | 0.15 |
| Haste | tool mining speed | 0.08 |
Skill check coverage: Athletics.
Dexterity (DEX)
Section titled “Dexterity (DEX)”DEX is the speed stat. It governs how often you hit, how fast you move, and whether you crit in the first place.
Non-affix baselines:
| Effect | Formula | Example (mod +5) |
|---|---|---|
| Crit chance baseline | +0.015 × mod to crit chance (outside softcap) | +7.5% baseline crit |
| Movement speed | base speed × (1 + 0.04 × mod) | +20% movement speed |
| Fall damage reduction | fall damage -10 × mod (floored at 0) | first 50 damage of any fall negated |
Affix scaling (see Offensive, Defense, Ability, and Utility Affix wikis):
| Affix | What scales | Factor |
|---|---|---|
| Backstab | rear-arc damage bonus | 0.15 |
| Precision | armor-penetration percentage | 0.12 |
| Life Leech | percent-damage-to-HP | 0.12 |
| Attack Speed | swing-speed boost | 0.10 |
| Evasion | melee dodge chance (total dodge hard-capped at 50%) | 0.10 |
| Lightweight | sprint stamina-drain compensation | 0.12 |
Skill check coverage: Stealth, Sleight of Hand, Acrobatics.
Constitution (CON)
Section titled “Constitution (CON)”CON is the survival stat. Every point makes your pools deeper and your defensive affixes stubborner. CON is the only stat with no skill check attached: you can’t argue a door open with it, only endure what happens after.
Non-affix baselines:
| Effect | Formula | Example (mod +5) |
|---|---|---|
| Max HP | +10 × mod to Health | +50 HP |
| Max Stamina | +5 × mod to Stamina | +25 stamina |
Affix scaling (see Defense Affixes wiki):
| Affix | What scales | Factor |
|---|---|---|
| Thorns | reflected damage (among the highest in the game) | 0.18 |
| Resilience | rate at which debuffs tick down | 0.12 |
Skill check coverage: none. CON matters in combat and gear, not in conversation.
Intelligence (INT)
Section titled “Intelligence (INT)”INT is the mind stat. It drives mana, elemental damage output, and the widest slice of knowledge-based dialogue checks. Casters and elemental builds invest in it as their primary damage stat.
Non-affix baselines:
| Effect | Formula | Example (mod +5) |
|---|---|---|
| Max Mana | +10 × mod to Mana | +50 mana |
| Flat elemental damage | +10 × mod per elemental hit (direct hits only, not DoT ticks) | +50 damage per elemental hit |
| DoT per-tick scaling | tick value × (1 + 0.15 × mod), captured once at apply time | DoT ticks deal +75% |
Affix scaling (see Elemental Resistances, Offensive Affixes wikis):
| Affix | What scales | Factor |
|---|---|---|
| Fire / Frost / Poison / Void Resistance (on armor and shields) | all four scale | 0.12 |
| Mana Leech | percent-damage-to-mana | 0.12 |
Skill check coverage: Investigation, Arcana, Religion, History, Nature.
Wisdom (WIS)
Section titled “Wisdom (WIS)”WIS is the awareness stat. It governs how reliably your effects land on enemies, how alert your character is to the world, and how fast your mana trickles back. Caster and support builds lean on WIS to make the rest of their kit actually happen.
Non-affix baselines:
| Effect | Formula | Example (mod +5) |
|---|---|---|
| Perception | +10 × mod to Nat20 Perception | +50 Perception |
| Mana regeneration | regen tick × (1 + 0.025 × mod) | ~12.5% faster mana recovery |
Affix scaling, value side (how hard the effect hits when it lands):
| Affix | What scales | Factor |
|---|---|---|
| Fire / Frost / Poison / Void Weakness (on weapons) | all four scale | 0.15 |
| Hex | one-shot curse amplification (highest scaling factor of any weapon affix) | 0.18 |
| Absorption | damage-to-mana conversion | 0.15 |
| Focused Mind | idle mana-regen boost | 0.15 |
| Water Breathing | max-oxygen bonus | 0.15 |
Affix scaling, proc side (how reliably the effect fires):
| Affix | What scales | Factor |
|---|---|---|
| Ignite / Cold / Infect / Corrupt | proc chance on each hit | 0.15 |
| Vicious Mockery | proc chance | 0.15 |
| Gallant | on-being-hit proc | 0.15 |
This split is deliberate. WIS lands the effect; a partner stat does the damage. Elemental DoTs pair WIS (proc) with INT (damage). Vicious Mockery and Gallant pair WIS (proc) with CHA (value). A caster build naturally wants WIS plus whichever damage stat their playstyle prefers.
Skill check coverage: Insight, Perception.
Charisma (CHA)
Section titled “Charisma (CHA)”CHA is the social stat. The most heavily used stat in dialogue, it owns the most commonly rolled checks. Every CHA effect in combat routes through a party-support or enemy-debuff affix.
Affix scaling (see Offensive and Defense Affixes wikis):
| Affix | What scales | Factor |
|---|---|---|
| Rally | on-kill party damage buff | 0.15 |
| Vicious Mockery | damage-amplify value on the debuffed target (WIS handles its proc side) | 0.15 |
| Gallant | attacker-damage-reduction value (WIS handles its proc side) | 0.12 |
Skill check coverage: Persuasion, Deception, Intimidation, Performance. Four checks, found more in dialogue than any other stat.
Notes:
- CHA is the “force multiplier” stat. It doesn’t make you stronger, it makes others stronger (Rally), or enemies weaker (Vicious Mockery, Gallant).
- In dialogue, high-CHA characters dominate the NPC-interaction space: four of the fifteen skills are CHA, and those four (persuade, deceive, intimidate, perform) are the most common choices.