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Stats

STR is the muscle stat. It drives your raw melee output and rewards aggressive close-range builds.

Non-affix baselines:

EffectFormulaExample (mod +5)
Flat melee damage+10 × mod per swing+50 damage per hit
Crit damage baseline+0.15 × mod added to base 1.5× multiplier (outside softcap)base crit becomes 2.25×
Stamina regenerationregen tick × (1 + 0.18 × mod)~90% faster stamina recovery

Affix scaling (see Offensive Affixes and Defense Affixes wikis):

AffixWhat scalesFactor
Deep Woundsproc chance and per-tick damage both scale0.18
Crushing Blowpercent-of-current-HP drain0.15
Block Proficiencystamina-drain reduction on blocked hits0.15
Hastetool mining speed0.08

Skill check coverage: Athletics.


DEX is the speed stat. It governs how often you hit, how fast you move, and whether you crit in the first place.

Non-affix baselines:

EffectFormulaExample (mod +5)
Crit chance baseline+0.015 × mod to crit chance (outside softcap)+7.5% baseline crit
Movement speedbase speed × (1 + 0.04 × mod)+20% movement speed
Fall damage reductionfall damage -10 × mod (floored at 0)first 50 damage of any fall negated

Affix scaling (see Offensive, Defense, Ability, and Utility Affix wikis):

AffixWhat scalesFactor
Backstabrear-arc damage bonus0.15
Precisionarmor-penetration percentage0.12
Life Leechpercent-damage-to-HP0.12
Attack Speedswing-speed boost0.10
Evasionmelee dodge chance (total dodge hard-capped at 50%)0.10
Lightweightsprint stamina-drain compensation0.12

Skill check coverage: Stealth, Sleight of Hand, Acrobatics.


CON is the survival stat. Every point makes your pools deeper and your defensive affixes stubborner. CON is the only stat with no skill check attached: you can’t argue a door open with it, only endure what happens after.

Non-affix baselines:

EffectFormulaExample (mod +5)
Max HP+10 × mod to Health+50 HP
Max Stamina+5 × mod to Stamina+25 stamina

Affix scaling (see Defense Affixes wiki):

AffixWhat scalesFactor
Thornsreflected damage (among the highest in the game)0.18
Resiliencerate at which debuffs tick down0.12

Skill check coverage: none. CON matters in combat and gear, not in conversation.


INT is the mind stat. It drives mana, elemental damage output, and the widest slice of knowledge-based dialogue checks. Casters and elemental builds invest in it as their primary damage stat.

Non-affix baselines:

EffectFormulaExample (mod +5)
Max Mana+10 × mod to Mana+50 mana
Flat elemental damage+10 × mod per elemental hit (direct hits only, not DoT ticks)+50 damage per elemental hit
DoT per-tick scalingtick value × (1 + 0.15 × mod), captured once at apply timeDoT ticks deal +75%

Affix scaling (see Elemental Resistances, Offensive Affixes wikis):

AffixWhat scalesFactor
Fire / Frost / Poison / Void Resistance (on armor and shields)all four scale0.12
Mana Leechpercent-damage-to-mana0.12

Skill check coverage: Investigation, Arcana, Religion, History, Nature.


WIS is the awareness stat. It governs how reliably your effects land on enemies, how alert your character is to the world, and how fast your mana trickles back. Caster and support builds lean on WIS to make the rest of their kit actually happen.

Non-affix baselines:

EffectFormulaExample (mod +5)
Perception+10 × mod to Nat20 Perception+50 Perception
Mana regenerationregen tick × (1 + 0.025 × mod)~12.5% faster mana recovery

Affix scaling, value side (how hard the effect hits when it lands):

AffixWhat scalesFactor
Fire / Frost / Poison / Void Weakness (on weapons)all four scale0.15
Hexone-shot curse amplification (highest scaling factor of any weapon affix)0.18
Absorptiondamage-to-mana conversion0.15
Focused Mindidle mana-regen boost0.15
Water Breathingmax-oxygen bonus0.15

Affix scaling, proc side (how reliably the effect fires):

AffixWhat scalesFactor
Ignite / Cold / Infect / Corruptproc chance on each hit0.15
Vicious Mockeryproc chance0.15
Gallanton-being-hit proc0.15

This split is deliberate. WIS lands the effect; a partner stat does the damage. Elemental DoTs pair WIS (proc) with INT (damage). Vicious Mockery and Gallant pair WIS (proc) with CHA (value). A caster build naturally wants WIS plus whichever damage stat their playstyle prefers.

Skill check coverage: Insight, Perception.


CHA is the social stat. The most heavily used stat in dialogue, it owns the most commonly rolled checks. Every CHA effect in combat routes through a party-support or enemy-debuff affix.

Affix scaling (see Offensive and Defense Affixes wikis):

AffixWhat scalesFactor
Rallyon-kill party damage buff0.15
Vicious Mockerydamage-amplify value on the debuffed target (WIS handles its proc side)0.15
Gallantattacker-damage-reduction value (WIS handles its proc side)0.12

Skill check coverage: Persuasion, Deception, Intimidation, Performance. Four checks, found more in dialogue than any other stat.

Notes:

  • CHA is the “force multiplier” stat. It doesn’t make you stronger, it makes others stronger (Rally), or enemies weaker (Vicious Mockery, Gallant).
  • In dialogue, high-CHA characters dominate the NPC-interaction space: four of the fifteen skills are CHA, and those four (persuade, deceive, intimidate, perform) are the most common choices.